All challenges in Ritual Sites and what they do

Here are all the challenges that you can choose before entering a Ritual Site and how much extra percentage of spoils they will add in the end of a completed run. Remember that you must unlock them. 

Magical Alarm Bells (13%)

After 25 mobs a portal opens and a mob comes out. This mob is Non Elite and is easy to kill and pretty harmless, no special abilities. 

Embers (25%)

We have obelisks scattered around the zone that target some mobs. These mobs have a purple icon on their heads. They get buffed with increased dmg dealt by 15%. 

Tainted Corpses (10%)

When a mob dies it will spawn a green pool that does heavy damage when a player touches it. 

Tendrils (10%)

A green circle with kelps spawns under your feet and after some seconds it will root you if you keep on standing in it. You can use some class abilities such as freedom and blink to remove it. 

Manifestation (15%)

An NPC spirit spawns with a huge circle around it starts casting a 10 second cast that can be interrupted, stunned, blinded, or any kind of cc to stop the cast. When cast is interrupted, the NPC despawns. 

Reinforced (15%)

The instance that you enter will have more non elite mobs added. 

Patrols (15%)

Big elite mobs are scattered around the zone and patrols small sections. 

Malevolent Boons (20%)

This challenge buffs mini bosses (elites) and normal mobs with extra dmg and extra abilities. The bosses will have abilities that will make the fight much harder. This is the hardest challenge. 

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All Washed up Kelp locations in Ritual Sites