Delve Labyrinth - Complete Guide

Watch the PTR pass first The screenshots in this guide are the frames from that video. The rules below are what was actually on the build.
Open the video
9 chambersEach one has an objective and, most of the time, a miniboss. Three chambers = one checkpoint.
Tier 1–11Same ladder as delves. Rewards scale with the tier you lock in at the door.
Tier 8+ finaleClear all 9 chambers on tier 8 or higher to open the nemesis, Kindo'jan.
38 sturdy chestsAccount-wide, once. Open them on the highest tier you can actually clear.

What the Labyrinth actually is

Mega delveAmani funeral complexValeera

The Delve Labyrinth is a mega delve built like Torghast. Blizzard splits it into 9 wings. In game they are chambers. The first one shipping in 12.1.5 is the Labyrinth of Kindo'jan, an ancient Amani funeral complex tied to Halazzi, Akil'zon, Jan'alai and Nalorakk. Valeera Sanguinar is the companion on the reputation track, so the delve companion you already invested in is the one walking this with you.

A chamber is not an empty corridor. It has an objective, and it usually ends on a miniboss. On the PTR pass the objectives were things like helping Dundun against treasure looters, killing creatures that are wrecking a room, breaking a ritual, or finding a soul's steed so he can leave in peace. The bosses have real mechanics. On higher tiers some of those mechanics one-shot you. Treat tier 8+ like a dungeon, not like a tier 3 delve you can face-tank.

How a run is built

Pick the tier at the door60–90 minutes

You choose the tier when you enter. Tiers 1 through 11, same idea as regular delves, and the reward band follows the tier. Corrosive powers work in here the same way they work in a normal delve. You do not get a new power system just because the map is bigger.

Blizzard's stated design is that you can leave and come back to the same progress, so a 9-chamber clear does not have to be one sitting. On the PTR build used for this video, leaving reset the whole labyrinth. Do not plan a split clear until that is confirmed on live. Budget 60 to 90 minutes if you are going to walk all 9 chambers in one go.

Checkpoint rule. The 9 chambers are grouped in threes. Finish 3 and you unlock a checkpoint. That checkpoint pays like a normal bountiful delve: the rare chests, the bountiful coffer, and on tier 11 the chest with myth and hero crests. There is no nemesis chest on these checkpoints. The nemesis is a separate fight, and a separate chest, after the full clear.
  • Clear all 9, then loot: the checkpoint rewards hit three times. That is 3 bountiful coffers and 6 rare chests.
  • Loot in the middle, for example after 4 chambers: you get the full 3-chamber checkpoint, plus a small extra chest for the 4th chamber.
  • That small chest is crests, Voidlight Marl and Undercoin. It is not a second bountiful coffer.

What the checkpoints actually drop

Checkpoint loot from the video: Pledgebearer's Mask, Hero Mistcrest, Voidlight Marl, Corrosive Coin, Undercoin.
Checkpoint loot from the video: Pledgebearer's Mask, Hero Mistcrest, Voidlight Marl, Corrosive Coin, Undercoin.
The same coffer line also pays Kindo'jan's Labyrinth Journey, the reputation token for the new faction.
The same coffer line also pays Kindo'jan's Labyrinth Journey, the reputation token for the new faction.

The bountiful coffer in here is not a copy of a normal bountiful. Each coffer rewards a champion piece, so a full 9-chamber run is 3 champion pieces if you take all three coffers. Every bountiful coffer also drops a hero fragment.

That fragment is the cousin of the champion fragment from the Atal'aman weekly and the Atal'aman miniboss. Two champion fragments combine into a champion piece. The Labyrinth hero fragment is stricter: you need 3 of them before they combine into a hero piece. One full run is exactly one hero piece if you take all three coffers. Two runs if you only loot one checkpoint.

Undercoin, Voidlight Marl and crests are bumped compared with a normal bountiful. New housing decor and new transmog sit in the same chest pool. Tier 11 is the one that also opens the myth and hero crest chest at the checkpoint. If you are only here for crests, do not spend the run on a tier you already outgear.

Gear, fragments, and the thing people will waste

SourceWhat you getFull 9-chamber run
Bountiful cofferChampion piece + hero fragment3 champion pieces, 3 hero fragments = 1 hero piece
Rare chestsSame family as a bountiful delve, with higher Undercoin, Marl and crests6 rare chests if you loot after all 9
Tier 11 crest chestMyth and hero crestsOnce per checkpoint, so up to 3
4th / 5th / 7th / 8th chamberSmall chest: crests, Voidlight Marl, UndercoinOnly if you loot between checkpoints
Blessed Loa ArmamentHero piece, you pick the slotFrom two of the loa-room sturdy chests. Not every run.
Kindo'jan chestSeparate nemesis cofferOnce you have unlocked and killed him
No nemesis chest at the checkpoints. People will look for it after chamber 3. It is not there. Kindo'jan's chest is the fight on the north side, and only after a tier 8+ full clear has unlocked him.

The four loas and the new faction

The labyrinth is built around Halazzi, Akil'zon, Jan'alai and Nalorakk. Reputation is a new faction, The Labyrinth of Kindo'jan. Power and cosmetics both sit on it. The special loa rooms are locked behind reputation, not behind a tier, so a tier 11 clear on a fresh character does not open Halazzi's room.

Akil'zonEagle. Rooms at rank 3. Speed power, wrist-feather toy, Falco Strikes enchant.
Jan'alaiDragonhawk. Rooms at rank 5. Head-flame toy, Heat Wave enchant. Permanent power was missing on this PTR build.
NalorakkBear. Rooms at rank 7. Hand-glow toy, primary-stat power, Ironhide enchant.
HalazziLynx. Rooms at rank 9. Feet-glow toy, cheat-death, Eye of the Lynx enchant.

Reputation, rank by rank

Nine ranks. Each one turns something on. The early ranks are the ones that change how you clear. The late ranks are the rooms and the Delve-O-Bot chip.

The Labyrinth of Kindo'jan track with Valeera. Ancient Curios, Lock Key and Mask, then Akil'zon's Favor.
The Labyrinth of Kindo'jan track with Valeera. Ancient Curios, Lock Key and Mask, then Akil'zon's Favor.
RankWhat unlocksWhy it matters
1Rank 5 curios from labyrinth end chestsRank 5 curios do not drop from regular delves. Labyrinth only.
2Locked room, keymaster, and the three masksExtra mislaid chests every run, plus follower masks. Title track for Lockpickin' starts here.
3Akil'zon loa roomsFirst sturdy-chest rooms. Eagle toy, enchant, speed power.
4Chamber birdFinish the objective and a bird spawns. It is a flight path to the next location, not a combat pet.
5Jan'alai loa roomsDragonhawk toy and enchant. Fire power was a temporary conduit on this build, not a permanent stack.
6Loa totemsFour totems, two-minute buffs. This is the rank that makes high tiers feel fair.
7Nalorakk roomsBear toy, Ironhide, and the primary-stat power that stacks per chamber.
8Delve-O-Bot 7001 chipThe toy now includes the labyrinth. Quality-of-life, not a power spike.
9Halazzi loa roomsLast rooms. Cheat-death, lynx enchant, feet trail. This is the rank you want before you care about every sturdy chest.
Rank 4, Spirited Away: the bird that appears after a chamber objective and ferries you on.
Rank 4, Spirited Away: the bird that appears after a chamber objective and ferries you on.
Mid-track: Jan'alai's Favor, Loa Spiritual Conduits, Nalorakk's Favor.
Mid-track: Jan'alai's Favor, Loa Spiritual Conduits, Nalorakk's Favor.
Rank 8 is a Delve-O-Bot 7001 software chip. Rank 9 is Halazzi's Favor, the last room set.
Rank 8 is a Delve-O-Bot 7001 software chip. Rank 9 is Halazzi's Favor, the last room set.

Loa rooms and what is inside them

Kindo'jan's Labyrinth Discoveries, 38/38, rewards the title Treasure Hound. This is the sturdy-chest meta achievement.
Kindo'jan's Labyrinth Discoveries, 38/38, rewards the title Treasure Hound. This is the sturdy-chest meta achievement.

Inside a loa room you get Sturdy chests. They are the ancient chests. A room chest can pay crests up to myth, reputation with The Labyrinth of Kindo'jan, and the loa transmog set pieces: shoulder, head, back. Each loa also has three signature items in its rooms: a toy, a hand enchant, and a power that works inside the labyrinth.

Room order is the reputation order. Rank 3 Akil'zon, rank 5 Jan'alai, rank 7 Nalorakk, rank 9 Halazzi. You cannot skip to the lynx rooms because you feel like it.

Toys, hand enchants, powers

Toys

ToyLoaWhat it does on you
Nalorakk's Strength CharmNalorakkHand glow
Feathers of Akil'zonAkil'zonFeathers on the wrists
Rite of Jan'alai's FlameJan'alaiFlames on the head
Trail of HalazziHalazziFeet glow

Loa-Blessed Victory is the fifth toy, and it is not in a room chest. It comes from killing Kindo'jan.

Hand enchants

These are the Ancient Hash'ey Battle Arts. They work outside delves. That is the part worth farming even if you do not care about the labyrinth itself.

EnchantEffect
Eye of the LynxHaste and leech on you and allies
Ursine's IronhideDefense shield proc in combat
Heat WaveFire split damage proc in combat
Falco StrikesAoE nature damage, 20% chance to double hit

Labyrinth powers

These only do their job inside the labyrinth. Two of them stack for the whole run, which is why a later chamber is easier than chamber 1 if you picked the right one up.

Halazzi's Shroud: you may cheat death once inside the labyrinth.
Halazzi's Shroud: you may cheat death once inside the labyrinth.
Akil'zon's Swiftness: movement speed increased by 3%. It stacks per chamber completed.
Akil'zon's Swiftness: movement speed increased by 3%. It stacks per chamber completed.
PowerEffect on this build
Trail of HalazziCheat death once per labyrinth visit. Buff name: Halazzi's Shroud.
Nalorakk's Strength Charm+3% primary stat per chamber completed. Stacks for the run.
Feathers of Akil'zon+3% movement speed per chamber completed. Buff name: Akil'zon's Swiftness.
Rite of Jan'alai's FlameNo permanent “every chamber” item in the 282xxx block on this PTR build. Fire is wired as a temporary conduit instead. A later build may fill that hole.
Do not theorycraft a Jan'alai stacking power yet. It was not in the item block that holds the other three. If it shows up on a later PTR, this section changes. Until then, plan around the shroud, the primary stat, and the speed.

Blessed Loa Armament

Blessed Loa Armament. Hero quality. You pick the slot. No trinkets, no weapons.
Blessed Loa Armament. Hero quality. You pick the slot. No trinkets, no weapons.

Two of the loa-room sturdy chests also contain a warbound item called Blessed Loa Armament. It is hero quality. Use it and you choose the slot: head, neck, shoulder, back, chest, wrist, hands, waist, legs, feet, finger. Not trinkets. Not weapons.

You can mail it to an alt and let that alt choose, or choose now and send the piece later. Once the slot is picked it is warbound anyway. This is the cleanest hero piece in the labyrinth if your main is missing a specific armor slot and your alt is the one with the reputation.

The locked room and the keymaster

Rank 2 opens this. Somewhere in the labyrinth there is a locked room. The room is not in a fixed wing. It moves every time you start a new labyrinth. Somewhere else there is a keymaster. He also moves. Kill him, take the key, open the door.

The keymaster. A spectral troll, spear on his back, and he is not standing on a marker.
The keymaster. A spectral troll, spear on his back, and he is not standing on a marker.
Same NPC in combat. He is the key, not a side objective you can skip if you want the room.
Same NPC in combat. He is the key, not a side objective you can skip if you want the room.
The locked door. The key is floating on it until the keymaster is dead.
The locked door. The key is floating on it until the keymaster is dead.

Behind the door: 3 or 4 mislaid chests. They pay Undercoin, reputation, Corrosive Coins and Voidlight Marl. This is repeatable value, unlike the sturdy chests. If you are farming the faction, the locked room is mandatory, not optional.

Locked-room mislaid loot: Voidlight Marl, Corrosive Coin, Undercoin, Journey reputation, and a Rattling Bag o' Gold.
Locked-room mislaid loot: Voidlight Marl, Corrosive Coin, Undercoin, Journey reputation, and a Rattling Bag o' Gold.
Lock and Key Master, 1/20. Twenty doors is the title Lockpickin'.
Lock and Key Master, 1/20. Twenty doors is the title Lockpickin'.

Masks, from the same rank

Rank 2 also scatters three masks: elemental, frost and fire. Click a mask and it follows you and hits what you are hitting. Happy Hexmask Collector is all three in one run. They are easy to walk past if you are rushing the objective. Loop the side rooms before you take the bird.

Bird, totems, Delve-O-Bot

Rank 4 is the bird. Complete the chamber objective and it spawns as a flight path to the next point. It does not replace looking for chests. It does stop you from backtracking the long way once the wing is done. Use it after you have checked the room, not before.

Rank 6 is the totems. Four of them, one per loa, scattered through the labyrinth. Click one and you get two minutes.

TotemTwo-minute buff
NalorakkDefense shield
Jan'alaiPulsating fire damage around you
Akil'zonSpeed and a mini bloodlust
HalazziExecute. Non-boss mobs die at 20%.

Halazzi's totem is the trash delete. Akil'zon's is the one you save for a miniboss that has a movement mechanic. Nalorakk's is the one-shot insurance on tier 11. Rank 8 only upgrades Delve-O-Bot 7001 so the labyrinth is on the toy. Useful. Not a power.

Sturdy chests: open these last

A glowing chest in a room you have already walked. Mislaid chests can spawn behind you. Sturdy chests do not come back.
A glowing chest in a room you have already walked. Mislaid chests can spawn behind you. Sturdy chests do not come back.

There are sturdy chests in the loa rooms and more of them scattered through the labyrinth. The scattered ones pay the same crest, reputation and transmog pool, but they do not pay the loa-specific toy, the hand enchant, the power, or the warbound hero gear. Those four live in the rooms.

One open per account. The discovery achievement on this build is 38 sturdy chests, and the title is Treasure Hound. If you open a chest on tier 1, that chest is gone. You do not get a tier 11 copy. Crest type and crest count scale with the tier you are in when you open it. Tier 11 is the one that pays a real pile of myth and hero crests. Each ancient chest also paid reputation on the test, noted at 150, with the amount scaling by tier, so tier 11 is the reputation open as well.
  • Pick the character who needs the crests before you click anything.
  • Get comfortable on the highest tier you can clear without dying to the first miniboss.
  • Then open. Not before.
  • Locations move between runs, but they use a set of spawn points. A chest that was not in a hallway last run can be there this run.

Mislaid treasures

Mislaid chests are the repeatable ones. They spawn through the labyrinth, including in rooms and hallways you have already cleared. The video rule is simple: when a chamber is done, walk back through it before you take the bird. A chest that was not there on the way in can be there on the way out.

They pay Undercoin, reputation, and the usual delve currencies. The amount scales with tier, so a tier 11 backtrack is worth more than a tier 4 backtrack. Two achievements sit on them: Treasures Upon Treasures at 10, and A Few More Can't Hurt at 50. The locked room adds another 3–4 per run once you have rank 2.

Kindo'jan

Kindo'jan, north side of the labyrinth. He does not exist for you until the 9-chamber tier 8+ clear is done.
Kindo'jan, north side of the labyrinth. He does not exist for you until the 9-chamber tier 8+ clear is done.

Kindo'jan is the new nemesis in 12.1.5. He is not available just because you walked in. Clear all 9 chambers on tier 8 or above and his chamber opens on the north side. It is one boss. He spawns adds and he brings the loas in. Mechanics that were annoying on a chamber miniboss are the fight here.

Achievement rewards, from the PTR pass

ConditionReward
Kill him aloneTitle: Fabled Vanquisher of Hash'ey
Kill him alone or with other playersMount: Loa-Blessed Wayfarer. Title: Loa-Blessed
All 9 chambers plus the kill, no deaths, alone or groupedTitle: Lone Raider
Loa-Blessed Wayfarer. The construct mount from the nemesis achievement.
Loa-Blessed Wayfarer. The construct mount from the nemesis achievement.
Cross-check before you plan the mount run. On this PTR pass, the mount and Loa-Blessed were listed for a kill alone or with other players, and the solo kill was the Fabled Vanquisher of Hash'ey title. Public achievement dumps for the same patch list Let Me Solo Him as a tier 11 kill with no other players, tied to the Wayfarer, and the fabled version as a first-week solo with the title Fabled Vanquisher of Kindo'jan. Both can be true if the criteria moved between builds. Check the achievement pane on your client the day you go for it. Do not burn a deathless tier 11 on the wrong rule.

The nemesis chest

The Kindo'jan chest from the video. Separate from the three checkpoint coffers.
The Kindo'jan chest from the video. Separate from the three checkpoint coffers.
  • Delve transmog
  • Toy: Loa-Blessed Victory
  • Delve map
  • 2 Corrosive Souls
  • Heroic Soul Fragment
  • 148 Undercoin
  • Delve decor
  • 10 Myth crests
  • 10 Hero crests

That crest line is why the nemesis is not a cosmetic fight. Ten myth and ten hero on top of the checkpoint chests is a weekly-relevant kill if the live build keeps the table.

The two new curios

Valeera's curio slots on the PTR pass: combat curio, utility curio, Dusty Loa Totem in the tray.
Valeera's curio slots on the PTR pass: combat curio, utility curio, Dusty Loa Totem in the tray.

Rank 1 is what lets labyrinth end chests drop rank 5 curios. Regular delves do not. Two new ones showed up on this pass.

CurioTypeEffect
Dusty Loa TotemCombat30-second boost when you enter combat, then again every 60 seconds you stay in combat. Random each time. Might of the Loa: +20% max health and +12% Strength. Grace of the Loa: +20% Speed and +12% Haste.
Viperwind IdolUtilityIn combat you can proc a swirl. You keep moving and casting. Pools drop under you and damage anything standing in them, then the pools explode for a second hit.

Dusty Loa Totem is the one to rank up first if you are pushing tier 11. The health roll covers the one-shots. The haste roll covers the objectives that are a damage check. Viperwind is free damage while you do the mechanic, which is the whole point of a utility curio in a labyrinth.

Achievements

AchievementHowReward
Knock KnockEnter the labyrinth—
The Labyrinth of Kindo'jan9 chambers in a single run—
Whose Labyrinth9 chambers in a single run on tier 11Title: Maze Runner
My Labyrinth100 chambers total—
Treasures Upon TreasuresLoot 10 Mislaid Oddities—
A Few More Can't HurtLoot 50 Mislaid Oddities—
Happy Hexmask CollectorAll 3 masks in one run—
Lock and KeyOpen a locked door—
Lock and Key MasterOpen 20 locked doorsTitle: Lockpickin'
Kindo'jan Labyrinth DiscoveriesAll 38 sturdy chestsTitle: Treasure Hound
Fabled Let Me Solo Him: Kindo'janKill the nemesis aloneTitle: Fabled Vanquisher of Hash'ey on this pass
Let Me Solo Him: Kindo'janKill him alone or grouped, on this passMount: Loa-Blessed Wayfarer
The First Hash'eyKill him alone or groupedTitle: Loa-Blessed
One-Champion Army9 chambers and the nemesis, no deathsTitle: Lone Raider

There is also a tier-unlock chain. Completing 3 chambers on a tier unlocks the next delve tier in Midnight Season 2. That is why a labyrinth clear is not only a labyrinth clear. It is how the season's delve ladder moves.

Where the reputation comes from

Some of it is once per account. Some of it prints every run. Do the once-per-account opens on the highest tier you can clear. Do the repeatable stuff on whatever tier you can finish without wiping the timer you do not have.

SourceRepeatable?Notes from the pass
Sturdy / ancient chestsNo. Once per account.38 on the discovery achievement. Some in loa rooms, the rest in the wings. Spawn points are fixed, the active set changes per run. Reputation scales with tier. Notes from the pass put a chest at 150.
Mislaid treasuresYesCan appear in rooms you already cleared. Backtrack. Scales with tier.
Locked-room mislaidYes, after rank 23–4 chests once the keymaster is dead.
Checkpoint bountifulYesEvery 3 chambers. Scales with tier.
Kindo'jan's Labyrinth JourneyFrom chestsThe token in the loot window. It is the faction item, not a curios.

How to actually get ready for him

Do not open sturdy chests on the learning runs. That is the whole push plan.

  1. Learn the chamber objectives on a tier you cannot fail. Dundun escorts, ritual breaks, and the steed soul are the ones that waste time if you do not know the clickable.
  2. Rank the faction to 2 before you care about efficiency. The locked room and the masks are free power and free reputation.
  3. Rank 4 next, so the bird exists. Rank 6 before you attempt the tier you want the crests from. The Halazzi execute and the Nalorakk shield are the difference on a bad pull.
  4. Take Dusty Loa Totem as the combat curio once rank 5 versions drop. Take the shroud if you have Halazzi's room. Take Nalorakk's primary stat if you are missing a damage check.
  5. Clear 9 chambers on tier 8 or higher. That is the key to the north room. Not a single checkpoint. All nine.
  6. Open sturdy chests only on that character, on that tier, after the route is boring.
  7. For Lone Raider, do the deathless attempt on a tier you have already cleared once. The title does not care that you suffered. It cares that nothing killed you.
PTR leftovers. Leaving reset progress on this build even though the stated design is resume-where-you-left-off. Jan'alai had no permanent stacking power. The sturdy count in the written notes was 36, and the achievement pane in the same pass said 38/38. Use the pane. And the mount criteria may not match the public dump. Read the achievement before you pull him.
Full clear, then the north door 9 chambers on tier 8+. Checkpoints every 3. Sturdy chests last. Kindo'jan after that.
Watch the pass
Moudi · wowsaga.com · Labyrinth of Kindo'jan guide from the 12.1.5 PTR video. Numbers are from that pass and can move before the patch goes live.
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