Every way to Gear up in 12.1.5
Do it in this order
- If the character is still in Veteran, finish the Season 2 floor first. Renown pieces, Field Accolades, Prey, Mythic 0, and the weekly quests. That list is already on the 12.1 raiders to-do.
- Clear the Aqir Invasion once this week. The satchel is the Champion piece plus crests. The story chest is a Hero neck or ring.
- Run the Labyrinth of Kindo'jan. Checkpoint coffers are Champion gear and Hero fragments. Sturdy chests on a high tier are the crest pile. Do not open them early.
- Talk to Wah'du in the Chamber of Rites and purge the chamber he names. Three Mythical Soul Fragments become one Myth 1/6 armor piece in the slot you pick. Stay for the next ask.
- Kill Kindo'jan on a tier 8+ full clear when you can. The nemesis chest is crests, not the Myth armor.
- Take Ancient Depths, Ancient Venom from Orin Straylight at the Catalyst. Spend 10 Ascendant Venomstones on a fully maxed weapon, trinket, or necklace. Not on a placeholder.
Myth armor from Wah'du
Three fragments. One slot you pick. No weapon, no trinket. Wah'du stands in the Chamber of Rites and pays a Mythical Soul Fragment for purging a named chamber. Three of those craft a Venerated Loa Armament. That armament is a Myth 1/6 piece of armor in the slot you choose.
The long video is the turn-in. The short is the part people miss. On the pass he does not stop at one fragment. Two Myth pieces is the number to plan around, and the chain may not stop there.
Where he stands
After the labyrinth intro, Wah'du is the spirit at the entrance. On the map that entrance is the Chamber of Rites, the southern entryway. He does not send you at the nemesis. He sends you at a wing. Find the chamber, purge the intruders, come back.
The dialogue on the pass is a chain, not four unrelated dailies. The first ask is a test. Every turn-in after that acknowledges that you came back. If you only accept the first one and hearth, you are leaving fragments on the NPC.
| Ask on the pass | Chamber | Where | Pay |
|---|---|---|---|
| First. A test. | Akil'zon's Roost | North. Holds the Speaker's Chamber door on higher tiers. | Mythical Soul Fragment + 2,000 Undercoin |
| You return. | Halazzi's Lair | West. Rituals. | Same pay |
| Once more. | The Cave Towers | East. Hash'ey trials. Tooltip was hovered here. | Same pay |
| Again. | Jan'alai's Refuge | Northwest. Combat plus movement. | Same pay |
Nalorakk's Rest, the Reliquary, the Catacombs, and the Central Chamber were not these four turn-ins. Read the objective. He names one chamber. A full nine-chamber clear is the nemesis route. This quest does not ask for Kindo'jan.
The rest of the Labyrinth loot
Nine chambers. Checkpoints every three. The Myth piece is not in the checkpoint coffer. The coffers are the Hero-fragment path. Different bag, different rule.
The BEST Delve Labyrinth Guide 12.1.5 covering EVERYTHING · chamber rewards, loa ranks, nemesis, curios, sturdy chests.
| Source | What you get | A full 9-chamber run |
|---|---|---|
| Bountiful coffer | Champion piece + Hero fragment | 3 Champion pieces. 3 Hero fragments = 1 Hero piece. |
| Rare chests | Same family as a bountiful delve, with higher Undercoin, Marl, and crests | 6, if you loot after all 9. |
| Tier 11 crest chest | Myth and Hero crests | Once per checkpoint, so up to 3. |
| 4th / 5th / 7th / 8th chamber | Small chest: crests, Voidlight Marl, Undercoin | Only if you loot between checkpoints. |
| Blessed Loa Armament | Hero piece. You pick the slot. Head, neck, shoulder, back, chest, wrist, hands, waist, legs, feet, finger. No trinket. No weapon. | From two of the loa-room sturdy chests. Not every run. |
| Kindo'jan | 10 Myth crests, 10 Hero crests, Heroic Soul Fragment, 2 Corrosive Souls, 148 Undercoin, delve map | After a tier 8+ nine-chamber clear. Separate fight. |
Ranks that change the loot
| Rank | What turns on | Why it is gear |
|---|---|---|
| 1 | Rank 5 curios from labyrinth end chests | Normal delves do not drop the new ceiling. You clear faster, you open more chests. |
| 3 / 5 / 7 / 9 | Akil'zon, Jan'alai, Nalorakk, Halazzi loa rooms | Sturdy chests live here. This is where the Blessed Loa Armament can sit. |
| 8+ | Kindo'jan, the First Hash'ey | The nemesis chest. Crests, not the Wah'du armor. |
Nemesis video, if you only need the kill: 12.1.5 Nemesis full guide — Kindo'jan.
Where the crests actually are
Those crests are what you spend after the piece exists. Wah'du's armament starts at Myth 1/6. The labyrinth does not hand you a finished Myth 6/6. The Hero fragment piece and the Blessed Loa Armament start on Hero. Crests are the rest of the track.
Aqir Invasion
Hourly. Fifteen minutes. Zul'Aman or Eversong, and the zone swaps on the weekly reset. Ten minutes of objectives, then a miniboss. The satchel is why you log the first clear. The token is the catch-up after that.
12.1.5 Invasion, rep, raid boss, and the story campaign
| Clear | Gear | Crests | Also |
|---|---|---|---|
| First of the week | Aqir Research Satchel: Champion gear, 1/6 | 20 Hero + 40 Champion, inside the satchel. The clear itself also paid 10 Champion Mistcrests on the pass. | 100 Coffer Key shards, 250 Voidlight Marl, 100 Enclave rep |
| Same week again | No satchel | 10 Champion Mistcrests | Aqir Research Token, 100 Enclave rep, 150 Voidlight Marl |
Matildeux Osril in Silvermoon sells renown vouchers off the Aqir Research Token. One token is 2,500 reputation with one of the five Midnight factions: Silvermoon Court, Amani Tribe, Hara'ti, Singularity, or Zul'jarra's Forces. That is catch-up into the vendors that already sell gear, not a second piece of loot.
The Promise of Tomorrow
The campaign achievement is The Promise of Tomorrow. The title is Light's Faithful. The last step is the Kith'ix kill, and that quest is what pays the campaign chest.
Kill credits from that pass: Kith'ix, Heroic: Kith'ix, Mythic: Kith'ix. No Glory meta. No extra raid feat. The story kill is enough for the campaign chest.
Ascendant Venomstones
This is the item-level button for the slots Wah'du will not fill. Questgiver is Orin Straylight, near the Catalyst in Silvermoon City. The quest is Ancient Depths, Ancient Venom.
| Where the stones drop | The bar |
|---|---|
| Raid | Every Heroic or Mythic boss |
| Mythic+ | Keystone +10 and above |
| Delves | Tier 11 Bountiful |
| Prey | Nightmare Prey Hunt Champion gear chests |
The full 12.1.5 dump, including this quest and the Prey Journey catch-up that sits next to it, is in everything we know about 12.1.5.
The Season 2 loop that is still live
12.1.5 does not delete the week-1 list. If the character is not already in Champion and Hero, this is still the floor. Item levels are the ones from that to-do.
| Do this | Gear | Notes from the 12.1 to-do |
|---|---|---|
| Four old renowns | Veteran 279 | Harandar waist, Singularity Crucible trinket, Amani neck, Silvermoon head. You can grab them again even if you took them in Season 1. |
| Field Accolades vendor | Veteran and Adventurer | Full set except trinkets. Season 2 stock. |
| New zone storyline | Champion | The quest that finishes on the raid. |
| 4 Hardmode Prey | Veteran 279, then Champion | First two runs are Veteran. Every run pays crests. Rank 4 adds Champion loot. |
| All Mythic 0s | Champion 292 | Chance on every boss. |
| Turn Back the Surge | Veteran 279 | Weekly Curse Surge. Also a Spark and 20 Veteran crests. |
| Purging the Vaults | Champion fragment | Weekly Atal'Utek. Two fragments make a Champion piece. Delve map is the Hero-gear line. Crests on the quest. |
| Temple Incursion | Veteran | Plus crests. |
| Temple Foe | Champion fragment | Two fragments make the piece. Champion crests can drop. |
| World boss, LFR | Veteran | The LFR kill on that list. |
| Delve nemesis, the Season 2 one | Crests | 30 Hero crests on the kill from that to-do, called out as outside the weekly cap. Not the new Kindo'jan chest. |
Outdoor detail sits in the older passes, and those activities are still how the Veteran and Champion fragments show up:
Curios, because the Labyrinth is where the gear is
Rank 5 is real, and it does not drop from a normal delve. Dusty Loa Totem takes the combat slot. Viperwind Idol takes the utility slot. Rank 1 with The Labyrinth of Kindo'jan is the switch that lets end chests drop them.
Every video tied to this page
| Video | What it covers |
|---|---|
| How to get MYTHIC GEAR from Delve Labyrinth 12.1.5 | Wah'du, the fragment, the combine. |
| TWO Myth Gear from Delve Labyrinths and maybe more | He keeps handing out the next chamber. |
| The BEST Delve Labyrinth Guide 12.1.5 | Chambers, ranks, chests, nemesis, curios. |
| 12.1.5 Nemesis full guide — Kindo'jan | The crest kill after a tier 8+ full clear. |
| New Curios 12.1.5 BIS Changed | Dusty Loa Totem and Viperwind Idol. |
| 12.1.5 Invasion, rep, raid, and story | Aqir cache, faction, Kith'ix, campaign. |
| What's New in 12.1.5? | The patch in one pass. |
| NEW Warbound Gear System in 12.1.5 | The Hero warbound short. Watch it before you mail a piece. |
Rules that will waste the week
- The Myth piece is a quest item. It is not in the bountiful coffer. Three fragments, then the armament, then you pick an armor slot.
- Weapons and trinkets are out of that craft. Rings and necks were not in the line that was hovered. Spend the armament on an armor hole.
- Stay on Wah'du. The pass was a chain. Hearth after the first fragment and you leave the rest of the asks on the NPC.
- Do not open sturdy chests early. Account-wide, once, and the crest scales with the tier you open on.
- Kindo'jan is crests. 10 Myth, 10 Hero, a Heroic Soul Fragment. He is not a second Wah'du.
- Venomstones want a finished piece. Fully maxed Hero, fully maxed Myth, or highest-quality Tidal Crafted. Weapon, trinket, or necklace. Ten stones.
- The Aqir satchel is weekly. Champion 1/6 is the first clear. A repeat clear on the pass paid a token and crests, not a second satchel.
- Kith'ix loot was not in the written pass. The campaign chest is the Hero neck or ring. Do not invent a loot table the journal has not shown you.
- Curios are not gear. They are how you live long enough to open the chests that are.

